3D Artist - - THE PIPELINE -

When paint­ing a dis­place­ment map, most peo­ple will use it as is straight from the soft­ware to the ren­der­ing en­gine. Most of the time you will pass it through Zbrush to con­trol the places that re­quire less dis­place­ment and also to add some more de­tails. This is be­cause you can only use that map two or three times be­fore peo­ple start notic­ing that you’re us­ing the same tex­ture all the time and your char­ac­ters will have dif­fer­ent ages and dif­fer­ent skin nor­mally, so you would want that per­sonal touch to your dis­place­ment to look more nat­u­ral and unique.

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