3D Artist - - THE PIPELINE -

aim to keep all poly­gons quads, and square where there are no creases needed. When sculpt­ing, use the edge flow that we have taken our time to add to achieve a smooth sculpt, and this sets us up right from the be­gin­ning. the poly­count level should let most ex­pres­sions be made with­out sub­di­vid­ing the mesh. Uv maps should be op­ti­mal to get the best tex­ture qual­ity and pixel space dis­tor­tion-free.

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.