IN­SIDE THE SHIP

Bring­ing the world of the USS Cal­lis­ter to life meant bring­ing a dis­tinct touch of nos­tal­gia to the bridge

3D Artist - - THE HUB -

Although the bulk of how the ship looked in­side wasn’t achieved by mod­el­ling, it still fell on the VFX teams to make the phys­i­cal sets sing by adding some el­e­ments of re­al­ism.

rus­sell said, “for the glass and reflections of the main win­dows, one of our lead com­pos­i­tors cre­ated a setup us­ing V-ray for Nuke that cre­ated a multi-lay­ered re­flec­tion of an HDRI pro­jected on to the set geo. this meant that we had a lot of flex­i­bil­ity to tweak this in comp.

“the in­te­rior set also had a va­ri­ety of light­ing states, so we al­ways had to have this in mind when cre­at­ing the colour­ful space ex­te­ri­ors. the last thing we wanted was to cre­ate an over­pow­er­ing colour palette or a back­ground that clashed.”

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