Up­grade your Skin Tex­tures

Learn how Weta dig­i­tal artist Tom new­bury tex­tured a big mean gi­ant

3D Artist - - BOOST YOUR MARI SKILLS -

COVER LARGE AR­EAS

When i do my first pass of tex­ture pro­jec­tions, i try to cover large sur­face ar­eas in a sin­gle pro­jec­tion. This will re­duce the amount of seams and clean-up needed at the end of the process and it also al­lows me to get broad cov­er­age quickly in the be­gin­ning of the tex­ture process.

ZOOM IN

To make sure you are get­ting the most res­o­lu­tion out of your pro­jected tex­ture, zoom in rel­a­tively close to the ge­om­e­try. This will make sure you are get­ting the most out of your paint buffer’s res­o­lu­tion. if you need to zoom out while pro­ject­ing, just in­crease your Buffer size un­der the Paint­ing Chan­nel in Mari 4.0.

CLEAN­ING UP

Once you have fin­ished pro­ject­ing all over your sur­face, make sure to view your model in the flat shaded view. This will make it eas­ier to see ar­eas where the tex­ture may be stretch­ing or where hues don’t blend cor­rectly. i call this the clean-up process.

A TILEABLE TEX­TURE

The tex­ture you are pro­ject­ing may not al­ways have the re­gions that you need from your char­ac­ter. For ex­am­ple, if the sub­ject in your tex­ture has hair, you won’t have much real es­tate for the scalp. i will cre­ate a tileable swatch in Pho­to­shop us­ing a small re­gion of the fore­head close to the hair­line, which i then bring back into Mari to tile all over the scalp.

BRUSH SE­LEC­TION

i usu­ally use the large soft brush that comes with Mari when pro­ject­ing skin. This can be found un­der the Ba­sic Brushes tab in the brush palette. if i want a more tex­tured feel to the tran­si­tions in the tex­ture, i will also use the trex brush that is found un­der the Or­ganic tab.

SCALE IS CRIT­I­CAL

When pro­ject­ing on a face, the scale of the tex­ture you are ap­ply­ing is crit­i­cal. Try and use land­marks to make sure the scale of tex­ture is con­sis­tent to the re­al­life scale of the photo you are pro­ject­ing. For ex­am­ple, if i was pro­ject­ing on the side of the head, i would line up the tex­ture with the cor­ner of the eye to the edge of the ear.

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