HANDLE DIFFERENT MATERIALS
experiment with Mari’s procedural nodes to get lots of results to play with
Can you tell us a bit about your background as a CG artist?
i experimented a bit with early versions of Maya and 3ds Max in grade school but my first serious foray into computer graphics came when i decided to take an elective course in visual effects at the Florida state university Film school. i was there studying biology but i had such a good time learning compositing and visual effects at the film school that after i graduated i decided to pursue a Master of Fine Arts in visual effects at savannah College of Art and Design (SCAD).
since leaving SCAD, i have worked as a freelance compositor, 3D artist and technical director with clients in several countries to create visual effects for international film and television projects. in addition to my freelance work, i am continuously working on personal 3D projects to advance my skills and experiment with new techniques.
How did you approach the texturing of the image above?
i began by breaking down the vehicle into its various materials – such as rubber, fibreglass, and metal – and created a layer group for each material in each texture channel. Each layer group received a layer mask in order to block out the parts of the vehicle made from that material, and this layer group mask was shared to the corresponding layer group in each channel so that a single mask could block out each material across all texture channels. From there i was able to start with a flat colour for each material and gradually build up more and more detail by adding layers to each material’s layer group.
Can you give us a couple of cool tips for getting the most out of Mari?
use procedurals as much as possible! i used the Tri-planar procedural to get quick, seamless coverage across the vehicle for things like grunge map overlays as well as several Noise procedurals for dirt and scratches.
i also utilised the Cube procedural to create the headlight design and the Oil procedural to achieve the heat-damaged, anodised look on the bike’s engine metal. Experimenting with Mari’s procedural nodes can get you a lot of different, interesting results very quickly and can make your project look better for it.
are there any extension packs that you particularly like and would recommend to other 3D artists?
Mari Extension Pack 4 provides many useful additions, the most valuable to me being the extra procedurals and the edge wear functionality. While i didn’t use the Extension Pack on this project, i would definitely recommend it to those looking for some extra options inside Mari.