RUST AND DIRT ON METAL AND GLASS
you can save time and build up a library of useful tools for future projects
This project started with the need to find out how uvs react to different mesh smoothing methods but it quickly turned into a personal project for me to work in Mari some more and bring my textures into Arnold for volumetric lighting, rendering and compositing.
i always say that 70 to 80 per cent of anything can be automated – and so can texturing. i prefer spending a week on a little node that does a lot of work than doing the same thing over and over again. You will always end up painting for that final personal touch but when deadlines are tight, that little gizmo will be useful. Export them and make your very own library!
i used Mari 3.2v1 with Extension Pack 4r1. This extension is crucial to my workflow as it drastically increases the ease and speed at which i work in Mari. in addition to this, i really like the subtle grunge texture packs provided by 3D Collective. i am using that in my Mari graph.
This project started with the need to find out how uvs react to different mesh smoothing methods. However, it quickly turned into a personal project for me to work in Mari some more and bring my textures into Arnold for volumetric lighting, rendering and compositing.
What i like so much about Mari is that you can build a material from the ground up. You are in full control over what type of information goes into your Normal, roughness or Diffuse. Wait, you need a three-layer packaged subsurface scattering mask for a character? Easy! if Mari doesn’t have the tools natively, EP will.
shaders inside Mari are very useful to quickly look develop your material. For this project, i used the Aistandard to quality check my textures before i started the lengthy exporting process. Beware of the height variation parameters, though – they’re more likely to crash the software than to show the neat end result you’re looking for.
i’m a big fan of the Node Graph and i author all my materials and texture setups in this system. You can enable it in your preferences but make sure you keep your graphs clear and commented. i like to use radio Nodes to hide connections, create Backdrops with names and i change the names of nodes to be able to revise older work.