Keita Okada dis­cusses how he painted the T. Rex’s scales with Mari

Make the best use of Mari and Mud­box to achieve high-qual­ity mod­els

3D Artist - - CONTENT -

It is im­por­tant to con­sider the flow of the mus­cles in the whole body as well as the tex­ture of the di­nosaur’s skin

01

Cre­ate pre­lim­i­nary sketches of the scales First, cre­ate the di­nosaur’s ba­sic model with Zbrush. Even though the sketch is sup­posed to be rough at this stage, it is im­por­tant to be con­sci­en­tious and firmly con­sider the flow of the mus­cles in the whole body as well as the tex­ture of the di­nosaur’s skin.

02

sculpt the scales based on sketches load mod­els and tex­tures in Mari. You can di­rectly paint tex­tures onto the model in Mari, which al­lows flex­i­ble and ef­fi­cient tex­ture cre­ation.

03

Use Mud­box to cre­ate oc­clu­sion and vec­tor Dis­place­ment Maps The ad­van­tage of us­ing Mud­box is that it can han­dle far more poly­gons than Zbrush. By load­ing and in­te­grat­ing mod­els in Mud­box, you can ex­port a beau­ti­ful map with­out any joints.

04

paint the model When paint­ing with Mari, mask the line with Cav­ity Map – you can paint gut­ters and scales gaps with pin­point. For con­ver­sion of var­i­ous maps, use a soft­ware called knald that can gen­er­ate var­i­ous tex­tures from 2D sources.

05

Use arnold when it comes to ren­der­ing The ad­van­tage of Arnold is that you can check var­i­ous paths such as spec­u­lar and sss by switch­ing items on the up­per left. Through chang­ing the path set­tings, var­i­ous paths can be checked.

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