Keita Okada discusses how he painted the T. Rex’s scales with Mari
Make the best use of Mari and Mudbox to achieve high-quality models
It is important to consider the flow of the muscles in the whole body as well as the texture of the dinosaur’s skin
Create preliminary sketches of the scales First, create the dinosaur’s basic model with Zbrush. Even though the sketch is supposed to be rough at this stage, it is important to be conscientious and firmly consider the flow of the muscles in the whole body as well as the texture of the dinosaur’s skin.
sculpt the scales based on sketches load models and textures in Mari. You can directly paint textures onto the model in Mari, which allows flexible and efficient texture creation.
Use Mudbox to create occlusion and vector Displacement Maps The advantage of using Mudbox is that it can handle far more polygons than Zbrush. By loading and integrating models in Mudbox, you can export a beautiful map without any joints.
paint the model When painting with Mari, mask the line with Cavity Map – you can paint gutters and scales gaps with pinpoint. For conversion of various maps, use a software called knald that can generate various textures from 2D sources.
Use arnold when it comes to rendering The advantage of Arnold is that you can check various paths such as specular and sss by switching items on the upper left. Through changing the path settings, various paths can be checked.