Chasing the Dragon
As a long-time computer user (and recent subscriber to your magazine), I was surprised and delighted to see the venerable Dragon 32 in your pages this month. I still have a Dragon and a few games, but it’s not been powered on for years.
I was amused to see you refer to the computer as ‘32-bit’ and to the Dragon 64 as ‘64-bit’. I’m sure if that had been the case, Dragon Data would have made a killing, being so far ahead of the game.
In fact, it was an 8-bit computer with 32KB of RAM (or 64KB in the case of the Dragon 64), not all of which was usable by the end user. Today, 32KB memory is more or less incomprehensible, but back in 1982, it seemed plenty (as I’m sure your excellent correspondent Mel Croucher will well remember; can you also thank him for bringing Piman to the world).