Anno 2205

DE­VEL­OPER Ubisoft Blue Byte/ PUB­LISHER

Custom PC - - GAMES / REVIEW -

In what’s pos­si­bly the per­fect game premise, Anno 2205 is about build­ing a city on the moon. Tak­ing place in the 23rd cen­tury, where cities are built and gov­erned by benev­o­lent, car­bon-neu­tral cor­po­ra­tions, Anno places you in the pent­house of­fice of one such un­likely cap­i­tal­ist ven­ture. You’re then tasked with be­com­ing the world’s num­ber one busi­ness, by con­struct­ing and sup­port­ing a lu­nar colony, and plun­der­ing its abun­dant min­eral wealth.

Not sur­pris­ingly, build­ing a city on the Moon is ex­pen­sive, so you must first es­tab­lish your­self on Earth by found­ing at least two other me­trop­o­lises – the first in an idyl­lic, re­source-rich tem­per­ate zone; the other in the Arc­tic, where set­tle­ments must be con­structed close to heat sources and your busi­ness ac­tiv­i­ties must re­main en­vi­ron­men­tally con­scious.

What makes Anno 2205 in­ter­est­ing is its com­plex blend of city build­ing and re­source man­age­ment. Each of the three city types has mul­ti­ple classes of in­di­vid­u­als, from lowly work­ers to high-fly­ing ex­ec­u­tives, and each of th­ese so­cio-eco­nomic lay­ers needs to be sup­ported by the one be­low it. In ad­di­tion, each zone pro­duces unique items from a chain of re­sources, some of which are re­quired by other zones. It all re­sults in an in­tri­cate web of trade routes and prod­uct chains that’s gen­tly sat­is­fy­ing to string to­gether.

The sat­is­fac­tion is com­pounded by the de­light­ful de­tail. Tiny ro­bots tend to crops, fly­ing cars zip be­tween sky­scraper-lined streets and, on the moon, tiny as­tro­nauts hop and skip be­tween your colony build­ings.

Around the time you be­gin con­struct­ing your moon colony, how­ever, prob­lems be­gin to emerge. Sup­port­ing your moon base re­quires a sig­nif­i­cant cash flow, which means hav­ing a huge work­force on Earth; this in turn means sup­port­ing that work­force’s needs through ex­panded

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