DEVELOPER Dark Quarry Games / RELEASE August 2017
Before committing itself to designing terminally bland firstperson shooters with Halo, Bungie created a superb game called Myth. A real-time tactics game, Myth saw you controlling small groups of warriors, archers and bomb-chucking dwarves in a grand and bloody battle against hordes of undead warriors. Deadhold is a shameless successor to Myth, giving it a modern-day makeover.
Like Myth, Deadhold is a fantasy game that sees you controlling a small group of soldiers fighting against a much larger force of undead, and you need to employ tactics to avoid being slaughtered. Your warriors can form a defensive wall to block the enemy’s advance, while your archers and ordnance-laden goblins can use high ground to their advantage, and rain arrows and bombs on the undead forces.
Deadhold’s most interesting feature is that battles are physically modelled. Individual arrows can pierce different enemy body parts, while dwarven bombs can blast undead regiments into pieces, with body parts acting as fleshy shrapnel. Alongside Myth, the developer cites Dawn of War as inspiration for making the battles punchy and spectacular. Unlike Myth, Deadhold also lets you unlock different spells and weapons as you progress, while the loot system enables you to adjust your tactics on the battlefield.