VR COVER IN­TER­VIEW

We spoke to VR Cover’s Ryan Daw­son to find out more about re­place­ment face cush­ions and how they’re be­ing adopted by VR fans around the world.

Custom PC - - GAMES -

What are the main ad­van­tages of VR face cov­ers?

Ryan: The main ben­e­fit and rea­son we started VR Cover is the im­prove­ment in hy­giene. If you ever share your head­set with friends and play quite in­tense or ac­tive games, it’s not a pleas­ant ex­pe­ri­ence to push some damp foam full of sweat onto your face. We’re based in Thai­land (where it’s hot most of the year) and found shar­ing sweat dis­gust­ing. You can also achieve mar­ginal im­prove­ments in FOV by bring­ing your eyes closer to the lenses. Some users pre­fer a thicker foam that of­fers more com­fort, but thin­ner is usu­ally more pop­u­lar. Gamers are al­ways in­ter­ested in try­ing to push the FOV a lit­tle fur­ther.

If a ma­jor ben­e­fit is it makes it more com­fort­able for mul­ti­ple users, do you sell to a lot of ar­cades?

Ryan: The ma­jor­ity of our cus­tomers are in­di­vid­u­als, but the num­ber of ar­cades is ris­ing rapidly. The Gear VR is also be­com­ing a pop­u­lar mar­ket­ing tool for events.

Which of your cov­ers are more pop­u­lar, the ones for HTC Vive, Gear VR or Ocu­lus Rift?

Ryan: The HTC Vive is the most pop­u­lar, fol­lowed by the Ocu­lus Rift and then Gear VR. There’s a lack of de­mand for Google Card­board or Day­dream head­sets. The cur­rent Day­dream doesn’t use re­place­able foam ei­ther, which makes de­sign­ing for it dif­fi­cult. We’re look­ing at al­ter­na­tive so­lu­tions though.

Find out more in­for­ma­tion about VR Cover at www.vr­cover.com

VR Cover cre­ates some of the best value Vive ac­ces­sories

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