Ris­ing Storm 2: Viet­nam

Custom PC - - CONTENTS - DE­VEL­OPER An­ti­mat­ter Games/Trip­wire In­ter­ac­tive / PUB­LISHER Trip­wire In­ter­ac­tive / WEB­SITE http://rs2viet­nam.com RICK LANE

Ris­ing Storm 2 is a ruth­lessly au­then­tic de­pic­tion of Amer­ica’s most fa­mous military folly. Up to 64 play­ers can as­sume the roles of either Amer­i­can Marines or Viet­namese PLA sol­diers, wag­ing war across sev­eral large and varied vir­tual bat­tle­fields. Both sides have mul­ti­ple sol­dier classes, such as snipers, heavy ma­chine gun­ners and ex­plo­sives ex­perts. There’s also a Com­man­der, who gives orders to squads of play­ers, and pro­vides sup­port in the form of he­li­copters, na­palm strikes and ar­tillery bar­rages.

Bul­lets are usu­ally lethal, while cover and ter­rain el­e­va­tion can pro­vide sig­nif­i­cant ad­van­tages, as can both sides’ dis­tinct classes and abil­i­ties. The PLA sol­diers are ex­perts in guer­rilla war­fare, able to lay traps in the un­der­growth and dig tun­nels from which play­ers can respawn un­til the tun­nel is de­stroyed.

Mean­while, the Amer­i­cans em­ploy shock and awe tac­tics, us­ing flamethrow­ers and dev­as­tat­ing na­palm at­tacks. The re­sult is spec­tac­u­lar. De­spite lim­ited de­vel­oper re­sources, Ris­ing Storm 2 rep­re­sents largescale con­flict with a sim­i­lar qual­ity to the Bat­tle­field se­ries. Run­ning to­wards the front­line as ar­tillery shells ex­plode around you is ter­ri­fy­ing.

Mean­while, the in­spired and varied maps range from the lush jun­gles and paddy fields sur­round­ing the vil­lage of Cu Chi, to the im­pos­ing Hill 937, where the Amer­i­cans must as­cend a steep, ar­tillery-blasted moun­tain­side that’s been re­in­forced by the Vi­et­cong.

When you play with an ex­pe­ri­enced Com­man­der and a team that lis­tens to orders, Ris­ing Storm 2 is cap­ti­vat­ing. Be­ing part of a flank­ing ma­noeu­vre that oblit­er­ates an en­emy po­si­tion and forces en­emy play­ers back to the next line of de­fence is in­cred­i­bly re­ward­ing.

How­ever, when one of th­ese two el­e­ments goes awry, the game be­comes a mis­er­able trudge to the front line to be mur­dered in one of sev­eral hor­ri­ble ways. If you’re a new player, the mis­ery will likely be dou­bled, as learn­ing how the game works and how the dif­fer­ent classes func­tion takes time, much of which you’ll spend star­ing at a respawn count­down timer.

Ris­ing Storm 2 de­mands a lot from play­ers, and the pay­off can be fan­tas­tic if you’re will­ing to meet it half­way. Just be sure you want a game where team­work and tac­tics are an en­try-level re­quire­ment. Oth­er­wise, stick with Bat­tle­field.

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