BEN­E­FITS THE OF VIDEOGAMES

First News - - GAME ZONE -

A NEW re­port from the Na­tional Lit­er­acy Trust (NLT) has found that videogames can im­prove lit­er­acy, cre­ativ­ity and well­be­ing in young peo­ple.

A sur­vey of al­most 5,000 young peo­ple has re­vealed that videogames have helped a lot of peo­ple through lock­down, and helped de­velop an in­ter­est in read­ing and cre­ative writ­ing in those who might not usu­ally be keen.

The re­port found that nearly two thirds (60%) of par­ents say com­mu­ni­cat­ing with friends via videogames dur­ing lock­down has helped their child’s men­tal well­be­ing.

It also found that four in five young peo­ple who play videogames will read things re­lat­ing to videogames, like re­views, blogs, books and fan fic­tion. One in three be­lieve play­ing videogames makes them bet­ter read­ers.

To pro­mote read­ing in gamers who aren’t usu­ally the type to pick up a book, the NLT has teamed up with the gam­ing or­gan­i­sa­tion Ukie and book pub­lish­ers to launch a bunch of ac­tiv­i­ties and re­sources, which you can find at lit­er­a­cytrust.org.uk/videogames.

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