Why I Love… Close Combat
Christopher payton head of art, rebellion
The game I love that immediately springs to mind is Close Combat.
It’s a series of RTS games primarily released between 1996 and 2000. They did the invasion of Normandy, the Battle of the Bulge, I think they did Stalingrad too… and it was just really lovely. The detail was fantastic, the artwork was gorgeous – probably because it was 2D, and so they didn’t have to do much 3D work. But it dealt with issues of the morale of the troops – explosions and shellshock, salvaging ammunition and things like that. I think it just really appealed to my geeky side, I do have a love for WW2. I always did anyway.
It’s a really geeky game; one level can take more than twenty minutes to play, it’s a real slow burn. I don’t know how, but somehow I just got addicted to it. Every time a new one would come out I’d buy it, and I feel really bad because eventually it got sold off to Mattel Interactive (what on earth are they doing with it?) and I don’t even know who owns it now, it feels like it was disowned by the industry. But I loved it.
“It feels like it was disowned by the industry. But I loved it” Christopher payton, head of art, rebellion