Why I Love… Close Com­bat

Christo­pher pay­ton head of art, re­bel­lion

Games TM - - CONTENTS - Christo­pher Pay­ton, head of art, Re­bel­lion

The game I love that im­me­di­ately springs to mind is Close Com­bat.

It’s a se­ries of RTS games pri­mar­ily re­leased be­tween 1996 and 2000. They did the in­va­sion of Nor­mandy, the Bat­tle of the Bulge, I think they did Stal­in­grad too… and it was just re­ally lovely. The de­tail was fan­tas­tic, the art­work was gor­geous – prob­a­bly be­cause it was 2D, and so they didn’t have to do much 3D work. But it dealt with is­sues of the morale of the troops – ex­plo­sions and shell­shock, sal­vaging am­mu­ni­tion and things like that. I think it just re­ally ap­pealed to my geeky side, I do have a love for WW2. I al­ways did any­way.

It’s a re­ally geeky game; one level can take more than twenty min­utes to play, it’s a real slow burn. I don’t know how, but some­how I just got ad­dicted to it. Ev­ery time a new one would come out I’d buy it, and I feel re­ally bad be­cause even­tu­ally it got sold off to Mat­tel In­ter­ac­tive (what on earth are they do­ing with it?) and I don’t even know who owns it now, it feels like it was dis­owned by the in­dus­try. But I loved it.

“It feels like it was dis­owned by the in­dus­try. But I loved it” Christo­pher pay­ton, head of art, re­bel­lion

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.