What we want to see from Shadow Of The Tomb Raider

Lara’s re­turn has been con­firmed, but where should the re­booted se­ries head next?

Games TM - - CONTENTS -


The Tomb Raider re­boot saw a young Lara hav­ing to sur­vive against the odds, and Rise had her re­cov­er­ing from that ex­pe­ri­ence and rec­on­cil­ing her feel­ings and mem­o­ries of her fa­ther. As much as we quite like the per­sonal jour­ney that

Lara has been on over these games, we’ve been wait­ing for more of that clas­sic, brash char­ac­ter to emerge. Now may be the time.


We’ve en­joyed some of the su­per­nat­u­ral el­e­ments that the se­ries has em­braced in the last cou­ple of games and we’re keen to see that con­tinue. One of the great things about Lara is her adapt­abil­ity and wits. Bul­lets and ar­rows may get the job done most of the time, but when she faces some­thing oth­er­worldly, it of­fers a new kind of test.


This new in­car­na­tion of Lara is as syn­ony­mous with her bow as the clas­sic Lara was with her twin sil­ver shoot­ers, but we can’t help but want to see her dual-wield­ing those guns again. Lara’s am­bidex­trous na­ture is one of the many things that makes her unique and it would be good to lean on that again. We’ve had a glimpse, but we could stand to see more.


The open, al­most Metroid-style is­land of Tomb Raider was some­thing pretty spe­cial and re­ally helped this re­booted se­ries stand out from its clos­est com­peti­tor, Un­charted. With Naughty Dog step­ping back a lit­tle from its ad­ven­tur­ous trea­sure-hunter, this is a good op­por­tu­nity to dou­ble-down on that sand­box de­sign as a unique sell­ing point for the se­ries.

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