Be a gamer in 2018

The land­scape of gam­ing has shifted. There are more peo­ple than ever be­fore en­gaged in in­ter­ac­tive en­ter­tain­ment, and it’s time to re­think the way we han­dle our­selves in on­line com­mu­ni­ties and as gamers of the world. With more eyes than ever on our favour

Games TM - - CONTENTS -


1 Videogames are in­creas­ingly fo­cused to­wards multiplayer and co­op­er­a­tive ex­pe­ri­ences and that shows no signs chang­ing. And so, per­haps more so than ever be­fore, it’s im­por­tant to find a like­minded group of play­ers to roll through these vir­tual worlds with – ex­pand your hori­zons, join a com­mu­nity, and ex­pe­ri­ence these games the way they are in­tended.


2 If you are go­ing to join a com­mu­nity – Re­setera, game-spe­cific sub­red­dits and Dis­cord chan­nels are great places to start – make sure you learn and re­spect its rules. Lis­ten, ev­ery­body is just try­ing to have a good time; a lit­tle mu­tual re­spect goes a long way. If you don’t like a com­mu­nity, you don’t have to en­gage with it – there’s al­ways an­other to found or founded.


3 Given the shift to­wards shared-world ex­pe­ri­ences, it is more im­por­tant than ever be­fore to in­vest in a qual­ity mi­cro­phone. Many (if not most) games come with in-built party sys­tems; com­mu­ni­ca­tion isn’t just a gim­mick, it’s an in­te­gral part of the flow and func­tion of the in­dus­try’s big­gest ti­tles.


4 Of course, hav­ing a mi­cro­phone is one thing – hav­ing the con­fi­dence to use it is an­other en­tirely. Com­mu­ni­ca­tion is a pow­er­ful tool, and it should be used to con­verse with your team­mates, talk tac­tics and revel in the chaos of a game to­gether. What is this, 2005? Leave the shit talk­ing at the door al­ready.


5 Here’s a small list of things we don’t want to hear com­ing out of your mi­cro­phone in 2018: you talk­ing to your house­mate about some­thing un­re­lated to the game; you ar­gu­ing with your par­ents/sig­nif­i­cant other/house­hold pet [delete as ap­pli­ca­ble]; scream­ing chil­dren; and tinny, dis­torted mu­sic – this is why the mute but­ton was in­vented.


6 Hon­estly, if ev­ery­body just played multiplayer games in the way that they were de­signed to be played we would all have a bet­ter time; that isn’t spec­u­la­tion, it’s just a straight up fact. If you’re play­ing an ob­jec­tive-based game, play the damned ob­jec­tive. It isn’t dif­fi­cult, at least it shouldn’t be.


7 It sucks to lose. We’ve all been there and it’s never a good feel­ing to know that you’re be­ing to­tally crushed by some­body else around the world. Does that mean you should let your im­pa­tience get the best of you and quit out, ru­in­ing the thrill for the op­pos­ing team and mak­ing life a mis­ery for your team­mates? Ab­so­lutely not. Take it on the chin, ob­serve the play, and try to learn some­thing from it.


8 Play­ing with some­body that is ac­tively try­ing to dis­rupt a game, be­ing rude and un­ruly, or quit­ting out when the go­ing gets tough? Don’t forget that most games (and hardware plat­forms) have in-built and ro­bust re­port­ing sys­tems. If some­body is try­ing to spoil your fun, don’t forget to report them for it.

How can we play our parts as gamers in an ever-grow­ing com­mu­nity to en­sure that the pas­time re­mains re­spect­ful, in­clu­sive and above all, fun?

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