The Fu­ture Of Gam­ing

The ex­cit­ing Trends, Tech and de­vel­op­ments we’ll be en­joy­ing for The next 15 years of gam­ing

Games TM - - CONTENTS -

To mark our 200th is­sue we take a look into what the next phases of the games in­dus­try could be, what games could shape that fu­ture and how game-mak­ing it­self could evolve

One of the things that drives our love of games is that it’s an ever-evolv­ing medium. The in­dus­try just re­fuses to stand still or keep play­ing within fa­mil­iar boundaries. With each pass­ing year, we see tech com­pa­nies and game mak­ers com­ing up with new con­cepts, whether in­di­vid­u­ally or in part­ner­ship, that send the col­lec­tive cre­ativ­ity of the rest of the in­dus­try spin­ning off in new di­rec­tions. There’s al­ways a new par­a­digm-chang­ing event around the cor­ner.

So, as we mark 200 is­sues and re­flect on gam­ing’s past, we thought it made sense to cast our minds for­wards to what we might ex­pect to see in games™ is­sue 300 or 400. Where is the games in­dus­try go­ing, how tied is it to the trends or rhythms of the past, and what new ideas are sim­mer­ing be­neath the sur­face that could change the way we play go­ing for­wards? We’ll ex­plore it all in the fol­low­ing pages with the help of in­dus­try ex­perts.

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