Why I Love… Ultima VII: Black Gate
Kris Piotrowski Creative director, Capybara Games
Kris Piotrowski, Creative director, Capybara Games
A game that I love and I can’t say one of my own? That’s okay; I hate everything
I’ve done so that’s an easy one. I’m just kidding, I like some of my games! I will say Ultima
VII: Black Gates. I played it for the first time when I was 17… I played the entire Ultima VII quadrilogy actually, which is Ultima VII: Black Gate, Forge of Virtue, Silver Seed, and Serpent Isle. I remember when I played that as a kid; it blew my mind.
There are a lot of classic games that I like to go back and replay every once in a while, but Ultima was one I had never replayed since I played it the first time – it’s such a massive beast of RPG. And just recently I started it again. Started to just do it. And now I’m replaying it, a couple hours a night before bed. It’s a masterpiece.
There’s something about that game. The story, like the actual writing, the worlds… Ultima VII is like, a wonder. There aren’t a lot of games that have followed through on the kind of Ultima avatar, quest-type thing and I just wish there was more of that. And Below definitely isn’t any sort of follow-up or anything, but there are definitely some aspects of Ultima VII’S world design in there – I didn’t even realise that it had crawled under my skin like that until I started playing it again, and I was like, “Oh shit! That’s from Ultima VII!”.
So, yeah, that’s my game. That’s one of my favourite games of all time. Replaying it, reassuming the avatar, was just like, for me, it holds up, and I love it. It’s an incredible, rich, beautiful, RPG from the
90’s that just slays.