Games TM - - ACCESS -

This has you at­tempt­ing to in­tim­i­date the de­viant with the gun that you def­i­nitely shouldn’t be car­ry­ing. fol­low­ing this nar­ra­tive path will ul­ti­mately see you getting your­self shot dead in the process – the light fad­ing from your ro­botic body as the de­viant leaps off the build­ing with emma, killing them both. It’s su­per grim, re­mind­ing us that guns are bad and that ev­ery ac­tion has a re­ac­tion in Detroit.

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