THEFUTUREISIN NEWHARDWARE

Games TM - - FUTURE GAMING -

“In­no­va­tion in hard­ware has al­ways in­flu­enced and even shaped how games are played in the fu­ture,” games in­dus­try vet­eran and CEO and co- founder of Terra Vir­tua Gary Bracey tells us. “When­ever we see a sig­nif­i­cant de­vel­op­ment in gam­ing hard­ware, we also see a no­table trans­for­ma­tion in gam­ing soft­ware – both in terms of game­play and vi­su­als.”

His­tor­i­cally this has tended to feel like the norm. Each new con­sole hard­ware gen­er­a­tion or each new sig­nif­i­cant leap for­ward in PC per­for­mance opens the door to greater pro­cess­ing power, and creators de­vise in­no­va­tive new ways to ex­ploit that po­ten­tial, com­ing up with new ideas in the process. Could Por­tal have ex­isted with­out the pro­cess­ing power of mod­ern ma­chines to cre­ate its di­men­sional gate­way me­chan­ics? Could Minecraft have ex­isted with­out the seed­ing and server tech­nol­ogy run­ning its on­line con­tent?

But it may not be so much about al­low­ing for new ideas as it is about open­ing up the tech­nol­ogy to re­alise ideas that sim­ply couldn’t be fully achieved be­fore. “Ad­vances in tech­nol­ogy have al­ways en­abled us as de­vel­op­ers to more fully re­alise our vi­sion,” is Jeff Ka­plan’s take as game direc­tor of Over­watch and vice-pres­i­dent at Bliz­zard.

“As hard­ware con­tin­ues to evolve, new doors will be open to us to re­visit ideas and pioneer new ter­ri­tory.”

Which is in part why we are al­ways hun­ger­ing for new hard­ware, hop­ing to see how it can open up the imag­i­na­tions of game mak­ers. “New hard­ware opens up enor­mous creative pos­si­bil­i­ties, and I truly be­lieve VR presents a sea-change in games, as it of­fers an en­tirely new way to in­ter­act, par­tic­u­larly regarding mul­ti­player,” adds Bracey. “In fact, I’d go so far as to say it rep­re­sents the most dis­rup­tive pos­si­bil­i­ties since videogames first came onto the mar­ket. This is one rea­son why I’m so ex­cited about Terra Vir­tua, as it of­fers a plat­form for such cre­ativ­ity to flour­ish and be­come main­stream.”

So where is hard­ware head­ing next and what could it in­spire? We’ll take a closer look at VR in a mo­ment, but let’s look at the big man­u­fac­tur­ers first.

“I’D GO SO FAR AS TO SAY VR REP­RE­SENTS THE MOST DIS­RUP­TIVE POS­SI­BIL­I­TIES SINCE VIDEO GAMES FIRST CAME ONTO THE MAR­KET”

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