THEIMPORTANCE OFSTREAMING

is Be­com­ing Why play­ing games mak­ing them as im­por­tant as

Games TM - - FUTURE GAMING -

One of the big­gest trends of the last five years has been the growth of live stream­ing play ses­sions on Twitch and Youtube, some­thing that the in­dus­try would have been hard­pressed to pre­dict, and has gen­er­ally been slow to adapt to. How­ever, be­ing able to watch some­one play a game is now a mas­sive part of the ap­peal of a new game, and that’s some­thing Over­watch’s Jeff Ka­plan thinks we should be look­ing to as a big area for ex­pan­sion and in­no­va­tion go­ing for­ward.

“I think the most no­table change hap­pen­ing in gam­ing right now is the in­flu­ence of stream­ing and view­ing and the gen­er­a­tional shift towards the stream­ing cul­ture,” he ex­plains. “For many, watch­ing games is as fun as play­ing games. As de­vel­op­ers start to embrace the con­cept of stream­ing and view­ing, it opens the door for new and ex­cit­ing de­sign space to be ex­plored.

“I per­son­ally be­lieve that the next big trend in videogames will be the adop­tion and em­brace­ment of stream­ing cul­ture with games de­signed to max­imise the ex­pe­ri­ence for the streamer, view­ers and other af­fected play­ers.”

So what would that look like? Well, build­ing games with the spec­ta­tor in mind from the be­gin­ning is an im­por­tant place to start. Hav­ing non-player cam­era op­tions and con­trols that will al­low view­ers to ei­ther get a dif­fer­ent view of the ac­tion or cus­tomise their view how they see fit. As band­width opens up, why not have ev­ery­one be their own cam­era op­er­a­tor as they watch, focusing in on what­ever they think is im­por­tant? These are big ad­di­tional chal­lenges for de­vel­op­ers.

David Braben sees this as a trend with a lot of po­ten­tial. “We are likely to see the con­nec­tion be­tween play­ers and game de­vel­op­ers get tighter and closer, and new kinds of game emerge where play­ers are closely in­volved in the whole process,” he tells us. “We will see tighter in­te­gra­tion of streamed video – sim­i­lar to Twitch and Youtube Gam­ing to­day – and dif­fer­ent kinds of in­ter­ac­tion.”

“WE ARE LIKELY TO SEE THE CON­NEC­TION BE­TWEEN PLAY­ERS AND GAME DE­VEL­OP­ERS GET TIGHTER AND CLOSER”

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