TRENDSETTERS

Games TM - - FUTURE GAMING -

HELL­BLADE: SENUA’S SAC­RI­FICE

1 Ninja The­ory’s game picked up a swathe of BAFTA awards this year, and its Game Beyond En­ter­tain­ment win was a big one. Its use of sound de­sign and mix­ing live ac­tion with an­i­ma­tion cre­ated an au­dio and vis­ual land­scape that re­ally im­merses you in a se­ries of po­ten­tially psy­chotic episodes that Senua is ex­pe­ri­enc­ing. An in­cred­i­ble piece of work from a small team.

THAT DRAGON, CAN­CER

2 An ut­terly heart­break­ing story, beau­ti­fully told, That Dragon, Can­cer was in­spired by the real-world ex­pe­ri­ence of los­ing a child and the highs and lows of life un­der such a di­ag­no­sis. It’s a stun­ning game, not least for the strength and brav­ery of its creators Ryan and Amy Green, who lost their son Joel. It’s a pow­er­ful ex­am­ple of game as au­to­bi­og­ra­phy.

THIS WAR OF MINE

3 Most war games have you look­ing down the scope of a gun or be­hind the con­trols of a ma­chine of war, but This War Of Mine fo­cused on the civil­ian ex­pe­ri­ence and de­picted the cruel and mer­ci­less reper­cus­sions of war for the in­no­cents caught in the cross­fire. It’s all de­picted as a sur­vival ex­pe­ri­ence, as you must gather re­sources and craft to keep your band of sur­vivors alive.

NIGHT IN THE WOODS

4 For a game that on the sur­face ap­pears to be about a cat with big eyes hang­ing out with an al­li­ga­tor, bear and fox, Night In The Woods man­ages to be a mov­ing de­pic­tion of a col­laps­ing mid­dle-amer­i­can town, men­tal ill­ness, de­pres­sion and real hu­man ex­pe­ri­ences like com­ing back to a childhood home and feel­ing dis­con­nected. It’s an amaz­ing game.

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