PS4, Xbox One, PC


It is gen­er­ally ill-ad­vised to pick up swords you find parted from their mas­ters. Whether they be em­bed­ded in stone or seem­ingly left out for any­one to take, there’s usu­ally a good rea­son for their place­ment. In this case, it’s a 60-sec­ond death curse; no mat­ter what you do, as long as they’re bound to that cursed sword, your adorable tam­agotchi-es­que pro­tag­o­nist will keel over ev­ery time a minute ticks down. you’re go­ing to need to get a move on if you want to change your fate.

With only items and key events per­sist­ing through ev­ery minute run, Minit’s retro, rogue­like in­flu­ences are ob­vi­ous. Its scope and length pales in com­par­i­son to mod­ern be­he­moths of the genre, such as Spelunky or Rogue Legacy, but though small it is per­fectly formed. It’s not one to out-stay its wel­come, achiev­ing only what it set out to do and then getting the heck out of there, much like you will be do­ing through­out your own playthrough.

the hu­mour of the briefest lines of dia­logue is pure-hearted, com­ing from a cast of cute char­ac­ters that presents a world well worth getting to know. the ever-tick­ing timer en­cour­ages you to ex­plore ef­fi­ciently and there are few ar­eas or puz­zles that set out to pur­pose­fully waste your pre­cious sec­onds. Anti-frus­tra­tion de­sign en­sures none of your deaths feel wasted or cheap, how­ever, and in­stead cre­ates a ‘pop­corn ef­fect’ un­til, af­ter a chain of deaths, you find your­self star­ing down the endgame ask­ing, “Where did the time go?”

As you ex­plore, you’re able to dis­cover new ‘homes’ to respawn into af­ter your un­timely demise, en­abling you to cover more ground in your next life. due to the game’s sim­ple vis­ual aes­thetic, each screen is dis­tinct in a way that min­imises the like­li­hood of you los­ing your bear­ings as the sand in the hour­glass runs out. Be­cause of a stub­born ad­her­ence to a two-toned pal­ette, against the cur­rent wave of vi­brant ret­rostyled ti­tles, Minit presents some­thing new by go­ing even fur­ther back.

the timer can com­pli­cate trou­bleshoot­ing for cer­tain co­nun­drums, though thank­fully so­lu­tions can ei­ther be dis­cov­ered close to home or within what time you have left. time-wast­ing de­sign only presents it­self when you be­gin hunt­ing for se­crets and the frus­tra­tion of these trea­sure hunts can be eas­ily coun­ter­acted by other hid­den good­ies if you’re will­ing to dig for them. your first run is re­ward­ing as it is, how­ever a sec­ond playthrough still has plenty to un­cover.

Be­tween the pitch-per­fect length, a cast of cheeky char­ac­ters you just want to pinch and a dis­tinct vis­ual style you’ll be left with a last­ing fond im­pres­sion. short, sweet and filled to the brim with charm, you won’t want to drop this one in a hot minute.

8/10 VER­DICT a short but sweet rogue-lite ad­ven­ture.

It’s not all bad in Minit. Sure you’re un­der a very bad, no-good death curse and the world is ren­dered in only two tones, but at least the char­ac­ters you en­counter have a sense of hu­mour.

the swords of Ditto


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