The Retro Guide To Sega Ar­cade Games

Sega, like many Ja­panese de­vel­op­ers, first made its name in your lo­cal ar­cade. games™ looks back at key 2D hits from the es­teemed pub­lisher

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Join us as we take a look back over the cabi­net games that helped to pro­pel Sega into the big leagues and that pushed the in­no­va­tion on its con­sole re­leases

Chances are if you saw a tech­ni­cally as­ton­ish­ing game in your lo­cal ar­cade dur­ing the eight­ies and nineties, it was prob­a­bly by Sega. While it would later go on to bat­tle nin­tendo and atari in the home mar­ket, Sega’s first in­tro­duc­tion to gamers was as an ar­cade man­u­fac­turer. it first started mak­ing elec­tri­cal me­chan­i­cal games like Mo­topolo, Periscope and Mis­sile as early as the late Six­ties, be­fore mov­ing into videogames like so many of its peers.

While Sega was happy to copy what­ever was pop­u­lar at the time (as many other de­vel­op­ers did), it wasn’t afraid to in­no­vate ei­ther, re­leas­ing games like Heavy­weight Champ, con­sid­ered by many to be one of the first one-on-one fight­ing games, or push­ing ahead tech­ni­cally with re­leases like Turbo.

Sega re­ally be­gan to hit its stride dur­ing the eight­ies and nineties, mainly thanks to yu Suzuki who, along with his tal­ented team at Sega-am2, re­leased count­less crit­i­cally ac­claimed games, in­clud­ing Space Har­rier, Out­run, Vir­tua Fighter, Day­tona USA, Vir­tua Cop and many oth­ers. Suzuki’s team not only rev­o­lu­tionised rac­ing games with its ‘Su­per Scaler’ tech­nol­ogy, but also in­tro­duced the first 3D poly­gon ar­cade fight­ing game and other firsts.

The power of Sega’s

Model se­ries ar­cade boards are a story for an­other is­sue, how­ever, as the sheer breadth and scale of Sega’s out­put means it would be im­pos­si­ble to cover all of its out­put here. With that in mind, here are some of the very best of its 2D games. how many did you play?

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