This Is skara

Games TM - - ACCESS -

Tech­nol­ogy is per­haps the big­gest shift over three decades, and in what ways has this helped the tran­si­tion from retro to mod­ern? The last Bard’s Tale game was re­leased on the Ap­ple II and the C64 ini­tially, the for­mer of which had 48KB of mem­ory and was ca­pa­ble of – at most – 280 pix­els in width. That’s a world away from the gi­ga­bytes of data that mod­ern PC in­fra­struc­ture can push around. So in what ways has this new tech­nol­ogy ben­e­fit The Bard’s Tale IV? “The fact that the whole game can be fully voiced and have full face ef­fects im­ple­men­ta­tion just re­ally makes it feel that much richer,” says cre­ative di­rec­tor David Rogers. “Not ev­ery­one is su­per into lore. If you play a lore-based game that has no full voiceover, peo­ple who are only kind of marginally into the back­ground will skip past all the text, be­cause they don’t want to read as much as ev­ery­one would like to believe we all do. Hav­ing this full im­ple­men­ta­tion re­ally makes it come alive and makes you feel happy to take in all of this non-es­sen­tial stuff that just builds up the world.” Rogers adds that “the game looks gor­geous”, and he’s not wrong, but he's keen to stress the ef­fort that this re­quires; it’s not all a ben­e­fit of mod­ern hard­ware and soft­ware. “Gen­uinely, I don’t think peo­ple ap­pre­ci­ate that there are, de­pend­ing on what time you ask us, 30 or fewer peo­ple work­ing on this whole game,” says Rogers. “But that lets us be scrappy,” he adds, ex­plain­ing that they look for ways to stream­line devel­op­ment, such as by tak­ing and al­ter­ing per­fectly ser­vice­able as­sets al­ready cre­ated to make it suit­able for the style and tone of the game. “We can’t be lazy. There’s a lot of brute-force things that we can’t do be­cause we can’t af­ford to, so there’s a lot of lit­tle scrappy things we do to be a small stu­dio but play with the big dogs.”

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.