ignore the narrative
in an ill-advised move, ivory tower has attempted to include some semblance of a narrative within The Crew 2. As you hit milestones you’re ‘treated’ to short cut-scenes that are designed to contextualise your performance and inspire you to push towards the next one.
the short of it is that the writing, directing and concepts contained within these moments are terrible and work to undermine your experience, rather than enhance it. these moments are not so regular that they dominate the entire experience, but they are far too frequent given their lack of quality.
frankly, their inclusion smells of a decision borne out of focus testing nongamers rather than one that originated from the minds of the design team.