KURU KURU KURURIN 2001
developer eighting is best known for its shoot ’em ups, but in March 2001 it introduced western gamers to one of the Gba’s most infuriatingly challenging puzzle games. the concept of Kuru Kuru Kururin couldn’t be more simple; you just have to navigate your Helirin (which is manned by a cute duck) through a series of increasingly complex mazes. of course, the rub here is that your Helirin (which looks like a long stick) is constantly spinning and cannot touch the walls of the maze, which considerably ramps up the difficulty level.
there are different speeds to manage and it’s possible to change the direction of your rotations, but you’ll still need incredible dexterity and nerves of steel to make it through the later stages. the level design ramps up really well to keep you on your toes. don’t be surprised if you learn a few new swear words along the way as well, because it’s a game deserving of emotional outbursts from time to time. a sequel, Kururin Paradise, came out in 2002 but was confined to Japan, unfortunately.