KURU KURU KURURIN 2001

Eight­ing

Games TM - - RETRO -

de­vel­oper eight­ing is best known for its shoot ’em ups, but in March 2001 it in­tro­duced west­ern gamers to one of the Gba’s most in­fu­ri­at­ingly chal­leng­ing puz­zle games. the con­cept of Kuru Kuru Kururin couldn’t be more sim­ple; you just have to nav­i­gate your Helirin (which is manned by a cute duck) through a se­ries of in­creas­ingly com­plex mazes. of course, the rub here is that your Helirin (which looks like a long stick) is con­stantly spin­ning and can­not touch the walls of the maze, which con­sid­er­ably ramps up the dif­fi­culty level.

there are dif­fer­ent speeds to man­age and it’s pos­si­ble to change the di­rec­tion of your ro­ta­tions, but you’ll still need in­cred­i­ble dex­ter­ity and nerves of steel to make it through the later stages. the level de­sign ramps up re­ally well to keep you on your toes. don’t be sur­prised if you learn a few new swear words along the way as well, be­cause it’s a game de­serv­ing of emo­tional out­bursts from time to time. a se­quel, Kururin Par­adise, came out in 2002 but was con­fined to Ja­pan, un­for­tu­nately.

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