Bandai namco’s latest leans towards accessibility over competition
FAN SERVICE FIRST
The world of fighting games has broadly been straddling the line between nostalgic fan service and hardcore, competition grade feature sets in recent years, hoping to draw in former arcade stalwarts and esports pros in equal measure. While Soulcalibur VI certainly isn’t giving up on some competitive potential, it looks to be harking back to the past more with its roster and to the first Soulcalibur.
As we go to press character creation has just been confirmed although we don’t have a mass of detail about it, but even so the roster of characters is a who’s who of classic fighters in updates of their most iconic looks. Fan favourites like Voldo and Astaroth are the most recent confirmations and the presence of Geralt feels like a very good fit. More so than Yoda, at the very least. The variety on offer is very pleasing.
OPEN AND ACCESSIBLE
For us, Soulcalibur has always been a fighter for the people. By that we mean that it never felt terribly burdened by a need to stick with one fighter and learn them inside out. The most exciting moves felt accessible and even a relative newcomer could find their feet quickly. There’s depth there and pros can find ways to chain together devastating moves, but the basics are very easy to grasp and that remains true here.
Activated by pressing the right bumper on a controller, Reversal Edge queues up a face off where different moves can beat or be beaten by others. It’s like a more complex rock, paper, scissors, but the end result is a very cool duel and combo attack for the winner that can turn a game. The flipside of this is that it’s so much down to chance that pro players may avoid it, but for those just after a fun bout, it should be very enjoyable.