FOG OF WAR

Games TM - - ACCESS -

One of the best changes to Call Of Duty’s UX pre­sen­ta­tion comes cour­tesy of the mini-map, a fa­mil­iar el­e­ment of the HUD which now has a layer of fog ap­plied to it. It means that the map is largely ob­scured beyond a va­ri­ety of small cir­cles, de­not­ing the po­si­tion of you and your al­lies. While some perks, such as the re­turn­ing UAV, will in­crease vis­i­bil­ity this shift ac­tively en­cour­ages com­mu­ni­ca­tion be­tween the Spe­cial­ists on the field. No longer can you merely go off in search of en­emy icons for easy kills; the most im­me­di­ate change here en­sures that you spend more time ac­tively sur­vey­ing the stage in front of you (rather than let­ting your eyes drift to the map con­stantly), which re­duces the num­ber of oc­ca­sions you get caught off guard by en­e­mies sprint­ing around a cor­ner and im­me­di­ately nail­ing you with a shot­gun.

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.