FOG OF WAR
One of the best changes to Call Of Duty’s UX presentation comes courtesy of the mini-map, a familiar element of the HUD which now has a layer of fog applied to it. It means that the map is largely obscured beyond a variety of small circles, denoting the position of you and your allies. While some perks, such as the returning UAV, will increase visibility this shift actively encourages communication between the Specialists on the field. No longer can you merely go off in search of enemy icons for easy kills; the most immediate change here ensures that you spend more time actively surveying the stage in front of you (rather than letting your eyes drift to the map constantly), which reduces the number of occasions you get caught off guard by enemies sprinting around a corner and immediately nailing you with a shotgun.