EX-MU­TANTS FACT File

More facts from a dev­as­tated Los An­ge­les

Games TM - - RETRO -

1 Chris Shrigley’s wife, Jayne, helped with sto­ry­board­ing, de­sign, front end and story art. of par­tic­u­lar note was her evoca­tive draw­ing of a de­stroyed la city sky­line. 2 Start­ing de­vel­op­ment in oc­to­ber 1991, Ex-mu­tants took ap­prox­i­mately eight to ten months to cre­ate. 3 The game was orig­i­nally en­vis­aged as hav­ing a one-hit-dead sys­tem un­til Terry lloyd, after play­ing games such as Ghouls ‘n’ Ghosts and ESWAT, de­cided to add an en­ergy bar. 4 a SNES ver­sion was planned, but aban­doned shortly after de­vel­op­ment be­gan. 5 The orig­i­nal de­sign called for all six char­ac­ters to be playable. it be­came ap­par­ent at an early stage that this was not go­ing to be pos­si­ble, re­sult­ing in just two playable main char­ac­ters. 6 ack­royd’s ‘You’re go­ing down’ taunt was recorded in the acous­tics-friendly bath­room at the acme of­fices. The voice is acme pro­ducer James Maxwell. 7 Formed from the ashes of Cine­maware, acme hired more Bri­tish tal­ent aside from lloyd and Shrigley, and after Mal­ibu in­ter­ac­tive closed, many of them formed suc­cess­ful stu­dios such as nev­er­soft, left Field Pro­duc­tions and Clock­work Tor­toise. 8 Chris Shrigley is still devel­op­ing to­day. his lat­est game, Im­mor­tal Dark­ness: Curse Of The Pale King is due for re­lease around hal­loween and can be checked out at www.im­mor­tal­dark­ness.com.

the hero’s first task is to break out of the aban­doned lab­o­ra­tory. At the end of each level awaits a dif­fi­cult hench­man of sluggo’s.

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