Struc­tured Sounds

Games TM - - CONTROL -

Sable, with its evoca­tive vis­ual de­sign and fo­cus on calm open-world ex­plo­ration, is quickly com­ing to­gether as one of 2019’s most promis­ing in­de­pen­dent ti­tles. There is one fi­nal el­e­ment that we are yet to dis­cuss that ties the en­tire ex­pe­ri­ence to­gether, that of the sound de­sign and score. While you’re wan­der­ing around the desert sound can of­ten be sparse, a de­ci­sion that only helps to heighten the iso­la­tion that you feel, while still im­mers­ing you in the awe­some­ness of the world all around you. Oc­ca­sion­ally, how­ever, you will re­ceive a jolt straight to the heart, a surge of emo­tional res­o­nance cour­tesy of Michelle Zauner.

She’s per­haps best known for her work as Ja­pa­nese Break­fast, the crit­i­cally ac­claimed in­diepop cre­ative. Zauner is han­dling the score for Sable, and she’s do­ing an in­cred­i­ble job of bring­ing a new dy­namic to the flow of play. Her am­bi­ent sound­scape only em­pha­sises how sooth­ing, wel­com­ing and beau­ti­ful the game world is. You can hear a track she recorded just for Sable’s trailer, Glider, on­line now.

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