When is A gun not A gun?
when it’s a shape-shifting standin for excalibur, of course
The service Weapon in Control is just one of the many strange and moderately disturbing elements of remedy’s latest game, but it’s also one of its most exciting. not only does the weapon shift and upgrade through the course of the game, unlocking new firing modes, it also carries with it some mythological importance. “We went back and looked at legends such as The sword and The stone, where only the true king can actually pull out the sword in the stone,” says game director Mikael kasurinen. “so instead of having this feeling where you are this classic hero who moves through the world and collects this arsenal of ‘now i have a kalashnikov and, oh, now i have an MP5’, it just didn’t feel right in Control. What we worked on was to establish a very symbolic and iconic weapon that feels like it has a story that goes beyond Jesse. it’s part of the story of the Bureau itself, and even beyond that.”
so, having claimed the weapon, Jesse is not only now empowered enough to take on the threat of the Hiss, she is also the defacto head of the Federal Bureau of Control. Thus far we’ve seen it in its Grip and shatter configurations, acting as a classic pistol and shotgun respectfully, but there’s more to it than that. The service Weapon’s exact lineage is something remedy is happy for us to ponder on our own for the time being. “Having that idea for the weapon was critical so that it has this sense of wondering attached to it; you’ll wonder what else could it be,” says kasurinen. “it has this feeling of opportunity to it. Creating this interesting, shifting visual look to it was really important too. it looks mystical and weird, and it takes different kinds of shapes. it does very different things gameplay-wise. We’ve only shown two of those forms so far, but it can go way beyond that, and it’s only going to get way more interesting.”