With Cy­ber­punk 2077 see­ing truly is be­liev­ing

Is CD Prokject RED on The RIGHT TRACK WITH ITS lat­est RPG?

Games TM - - CONTENTS -

FOR­MAT: PC, PS4, XBOX ONE | PUB­LISHER: CD PRO­JEKT RED | DE­VEL­OPER: IN-HOUSE | RE­LEASE: TBC | PLAY­ERS: 1

You should have seen it by now, the 40-minute game­play demon­stra­tion that is. That’s 40 min­utes of in-en­gine ac­tion that, if noth­ing else, serves as proof that this hasn’t all been some sort of shared delu­sion on the part of the press – a fever dream that has haunted us un­end­ingly through sheer bril­liance alone. We un­der­stand that it was be­gin­ning to feel that way for any­body who wasn’t so lucky as to see it be­hind-closed-doors. The mys­tique that was grow­ing around the game was be­com­ing un­ten­able, even for a stu­dio of CD Project’s cal­i­bre.

And lis­ten, we get it. It can be all too easy to speak ex­clu­sively in hy­per­bole when dis­cussing Cy­ber­punk 2077 but, as you’ve no doubt learnt for your­self by now, it’s wor­thy of al­most all of the praise that is re­ceiv­ing. It’s hard to es­cape the feel­ing that we’ve just taken a glimpse into the fu­ture of im­mer­sive, in­ter­ac­tive worlds – let alone the RPG genre.

Still, we were re­cently treated to a fresh demon­stra­tion (dif­fer­ent from the ver­sion pre­sented on­line) and it has helped dis­til our thoughts on it even fur­ther, as such op­por­tu­nity gave us the chance to see dif­fer­ent in­ter­ac­tions be­tween char­ac­ters and the dif­fer­ent op­tions we will be pre­sented with when pro­gress­ing through the im­pres­sive con­struc­tion that is

Night City and the quest de­sign. Here, you’ll find the el­e­ments of Cy­ber­punk 2077 that we found to be sen­sa­tional, merely good and, yes, even a lit­tle ugly.

After all, even the most beau­ti­ful rose still has thorns.

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