With Cyberpunk 2077 seeing truly is believing
Is CD Prokject RED on The RIGHT TRACK WITH ITS latest RPG?
FORMAT: PC, PS4, XBOX ONE | PUBLISHER: CD PROJEKT RED | DEVELOPER: IN-HOUSE | RELEASE: TBC | PLAYERS: 1
You should have seen it by now, the 40-minute gameplay demonstration that is. That’s 40 minutes of in-engine action that, if nothing else, serves as proof that this hasn’t all been some sort of shared delusion on the part of the press – a fever dream that has haunted us unendingly through sheer brilliance alone. We understand that it was beginning to feel that way for anybody who wasn’t so lucky as to see it behind-closed-doors. The mystique that was growing around the game was becoming untenable, even for a studio of CD Project’s calibre.
And listen, we get it. It can be all too easy to speak exclusively in hyperbole when discussing Cyberpunk 2077 but, as you’ve no doubt learnt for yourself by now, it’s worthy of almost all of the praise that is receiving. It’s hard to escape the feeling that we’ve just taken a glimpse into the future of immersive, interactive worlds – let alone the RPG genre.
Still, we were recently treated to a fresh demonstration (different from the version presented online) and it has helped distil our thoughts on it even further, as such opportunity gave us the chance to see different interactions between characters and the different options we will be presented with when progressing through the impressive construction that is
Night City and the quest design. Here, you’ll find the elements of Cyberpunk 2077 that we found to be sensational, merely good and, yes, even a little ugly.
After all, even the most beautiful rose still has thorns.