Bat­tle­field V is well worth your time and at­ten­tion

Hands-on ahead of the de­lay

Games TM - - CONTENTS -

FOR­MAT: PC, PS4, XBOX ONE | PUB­LISHER: EA | DE­VEL­OPER: DICE | RE­LEASE: 20 NOV 2018 | PLAY­ERS: 64

It’s dif­fi­cult to not be a lit­tle taken aback by what DICE is pre­sent­ing to the world this time around, with re­spect to vis­ual fi­delity, scope of ac­tion and im­mer­sion. When the stu­dio first un­leashed Bat­tle­field 1942, the in­dus­try quickly be­came mes­merised by DICE’S vi­sion of all-out mul­ti­player war­fare, one that was set against the back­drop of World War II. We never imag­ined that it could get any bet­ter. Oh, how naive we were.

It’s games like Bat­tle­field V that force you to take pause, to take the time to re­ally con­sider just how far the in­dus­try has come in 16 years. Truth be told, it’s a lit­tle breath­tak­ing. The scope of these bat­tle­grounds is, to be frank, a lit­tle ridicu­lous. While each draws in­spi­ra­tion from a real the­atre of war, they all feel per­fectly scaled to bring out the best in Bat­tle­field’s con­sid­ered tac­ti­cal, squad-based play. The front­line is also con­stantly shift­ing – that is in part thanks to the in­tro­duc­tion of For­ti­fi­ca­tions. These let you shut down lanes and re­build el­e­ments of the map to bet­ter cre­ate re­in­force­ment routes for ground in­fantry and ve­hi­cles. Ev­ery map we have en­coun­tered thus far has such clearly de­fined flank routes and lines of sight that DICE’S au­thor­ity over level de­sign in the mul­ti­player space is re­ally placed into per­spec­tive.

The feel and weight of the weapons has also been greatly im­proved over DICE’S pre­vi­ous flir­ta­tions with his­tor­i­cal con­flicts. The weapon han­dling isn’t re­al­is­tic in any sense of the word, but the de­pic­tion bet­ter lines up with how you’d imag­ine these guns would feel in your hands. This is, after all, an en­ter­tain­ment prod­uct, and the weapons feel ide­ally placed to let you re-cre­ate mo­ments of hero­ics and dom­i­neer­ing ac­tion that have largely been re­served for Hol­ly­wood de­pic­tions of the con­flict. And then there’s the vis­ual fi­delity, which can only be de­scribed as awe-in­spir­ing. We’ve had our hands on the PC build and, hon­estly, it’s ab­so­lutely crazy. If you’d have asked us 16 years ago, we’d have never be­lieved that on­line shoot­ers could ever look quite as good as this. The Frost­bite En­gine has al­ways been fan­tas­tic for com­ple­ment­ing DICE’S abil­ity to cre­ate ex­cel­lent art as­sets, but never be­fore has the pack­age looked so grandiose and al­len­com­pass­ing, es­pe­cially when paired with such an im­pres­sive de­gree of pro­ce­dural-de­struc­tion.

What we’re try­ing to say is that Bat­tle­field V is the FPS that you should have your eyes on as we ap­proach the win­ter rush. It’s now re­leas­ing 20 Novem­ber and, given the op­tions cur­rently avail­able to you, we’re cer­tain that this is go­ing to be a defin­ing mo­ment of the year – if not for the se­ries as a whole. We talk a lot about im­mer­sion in this sphere and it can be dif­fi­cult to de­fine. For good rea­son too, no­body wants too ‘re­al­is­tic’ an in­ter­pre­ta­tion of World War II. It sim­ply wouldn’t lend it­self to a fun and en­gag­ing mul­ti­player shooter, some­thing which BFV achieves with ease.

It’s fast, ruth­less and ut­terly ar­rest­ing of your at­ten­tion once you get into it. What more could we pos­si­bly ask for?

Above: the scope, flex­i­bil­ity and look of BFV'S bat­tle­grounds is quite sim­ply game-chang­ing.

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.