Deus Ex: Mankind Divided Out 23 Au­gust


Deus Ex is a fran­chise that’s de­liv­ered cy­ber­punk thrills and spills since the ar­rival of the orig­i­nal back in 2000. Se­quel, In­vis­i­ble War, fol­lowed in 2003, with Hu­man Rev­o­lu­tion and The Fall com­ing in 2011 and 2013 re­spec­tively. In spite of this ro­bust her­itage, we’ve never re­ally en­gaged with the se­ries, which feels as though it’s spent a lit­tle too long in the shadow of more op­er­atic ac­tion RPGs like the Mass Ef­fect se­ries. Mankind Divided aims to change all that, rein­tro­duc­ing us to Adam Jensen, our ‘aug­mented’ hero who’s now re­sid­ing at In­ter­pol in an age of me­chan­i­cal apartheid af­ter the events of the Hu­man Rev­o­lu­tion. Keep­ing up? Es­sen­tially, what en­sues is aug­mented bits (stop it at the back…) and a hefty whack of RPG tropes like com­plex con­ver­sa­tion trees, skills up­grades and side-quests. Hack­ing, stealth and good old­fash­ioned gun­play all fea­ture as Jensen takes on the Il­lu­mi­nati now con­trol­ling swathes of aug­mented out­casts. Given the se­ries is tak­ing its next gen bow, the game has never looked bet­ter and the plot is grat­i­fy­ingly deep. And with the state of the UK at the mo­ment, Mankind Divided cer­tainly feels like a timely re­lease…


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