“If you have ever craved a game that is completely different in style and execution then here it is”
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This curiously-titled adventure is the only game that’s kept us awake at night for quite some considerable time. It wasn’t due to excessive screen flicker (this is as mellow as they come) – more the concepts it asks you to ponder and explore, and, ultimately, trying to fathom the thought processes that lead to many of its staggeringly diverse puzzles. If ever you have craved a game that is completely different in terms of style and execution then here is it, lovingly gift-wrapped!
The tale centres around a boy (and later a man) who is chasing the eponymous creature, a hulking beast who is both strikingly beautiful and imposingly dangerous. Rummaging through a cupboard, the boy finds a large bowl that is ideal for holding the five coloured orbs that he intends to collect and present to the beast to gain its favour. In order to collect these orbs the boy must pass through time, memories and dreams via doors and other
connections between panels in a 2x2 grid. You can shift these panels around, zooming in and out and occasionally stacking or splitting them to solve puzzles and reveal new routes. Although this style of gameplay isn’t an inherently new concept (we have seen elements of it before in games like Monument Valley), Gorogoa executes it in such a way as to feel totally fresh and unique – maybe it’s the hand-drawn art and considered, evocative animation, but it works phenomenally well.
Apparently this was originally conceived as a card game and certain elements of this still remain. For example, some images can be separated into two layers and an outline may be left in the corner of one layer that can be matched with another frame to help you find a way to progress. You can have up to four frames onscreen and occasionally you have to shuffle them up to get to where you need to be. It’s a brilliant concept that has been impeccably executed.
The visual clues start off being fairly transparent but they get much subtler the further you progress into the game…
There are only a few hours of gameplay to be had and little reason to replay more than once, but you’ll not forgot Gorogoa in a hurry
With a limited number of objects to zoom in and out of and rooms to pan across, you can sometimes just batter your way through a puzzle