Hint erla nd s i n spac e ?
DragonAge:Inquisition’s opening environment was notoriously dull – too many filler sidequests, and it was a bit unclear when you were allowed to go somewhere else. When MassEffect
Andromeda comes out, put its planets and their associated sidequests to this test. Anything more than a one out of five means that you’re in the Hinterlands – in space. You’ve been in the same environment for over four hours without seeing any new cutscenes. You’re hunting some kind of creature or gathering some kind of mineral to make a thing, but you’re not sure why. You’ve forgotten why you came here and you’re not exactly sure when you’re allowed to leave. There are so many icons on the map that you’re genuinely stressed about where to go next. Ultimately you feel OK about all of this, though, because BioWare is so good at writing party bants.