Windy cities

Mud­crabs and mush­room manors

PC GAMER (UK) - - Feature -

1 Ald’ruhn

The manor district of Un­der-Skar re­turns, and it’s much more omi­nous that I re­mem­ber. 700 years were ap­par­ently not kind to its huge mud­crab ca­daver, as here he’s much more recog­nis­able than the in­dis­tinct murky dome of 2002’s TESIII take.

2 Vivec City

Not nearly as an­noy­ing to nav­i­gate as it was back in the day, due to be­ing much smaller. The main cam­paign (which should weigh in at 30-40 hours) cen­tres on cur­ing the mor­tal god Vivec, who holds a float­ing rock omi­nously over his name­sake city.

3 Sadrith Mora

The wiz­ard equiv­a­lent of willy wav­ing, the tow­ers of Sadrith Mora’s mush­room growths in­di­cate the rel­a­tive power of the ma­gus who re­sides within. It’s more omi­nous than a sim­ple sign­post, though re­ally I’m more in­ter­ested in who’s the most fungi.

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