Mudcrabs and mushroom manors
The manor district of Under-Skar returns, and it’s much more ominous that I remember. 700 years were apparently not kind to its huge mudcrab cadaver, as here he’s much more recognisable than the indistinct murky dome of 2002’s TESIII take.
2 Vivec City
Not nearly as annoying to navigate as it was back in the day, due to being much smaller. The main campaign (which should weigh in at 30-40 hours) centres on curing the mortal god Vivec, who holds a floating rock ominously over his namesake city.
3 Sadrith Mora
The wizard equivalent of willy waving, the towers of Sadrith Mora’s mushroom growths indicate the relative power of the magus who resides within. It’s more ominous than a simple signpost, though really I’m more interested in who’s the most fungi.