mass effect: andromeda
The BioWare devs tell us how Andromeda will make Ma ss Effect about exploration again.
Samuel talks to BioWare about the singleplayer component of their long-awaited RPG.
The Reaper threat loomed over the entire Mass Effect trilogy. You knew this deadly, ancient race of alien machines would arrive one day, and you knew Shepard and company would have to face them when they did. Their presence meant the third game was never going to be anything but a grim, bitter bloodbath. Andromeda doesn’t have a big bad – at least, not in the same way. BioWare wants to get away from that idea of an overarching threat. Instead, this is about exploring new worlds and trying to find a new home for mankind, and a deliberate attempt to create a sci-fi story with a slightly more optimistic bent instead of barrelling towards certain doom.