Frozen Synapse 2
Turn-based combat in a city of intrigue
Frozen Synapse 2 takes the simultaneous turn-based action of the original game, and enhances it with a sandbox campaign set across an entire, dynamic city. It’s a two-tier approach that resembles X-COM: Apocalypse, albeit with more neon and a faction of bakers. The campaign draws together factions, political intrigue and procedurally generated missions.
Cause and Effect The simulation is consistent across the combat and city layers. A gunfight on the street might annoy the city management faction, while conversely, if you see a faction claim an item on the map, you can trigger a combat mission to steal it. I n f i lt r at i o n Arrive unseen and you’ll catch the enemy unawares. This triggers a breach phase in which you’re in stealth. If you’re spotted or make a kill, the action reverts to traditional combat.