Frozen Sy­napse 2

Turn-based com­bat in a city of in­trigue

PC GAMER (UK) - - Contents - Phil Sav­age

Frozen Sy­napse 2 takes the si­mul­ta­ne­ous turn-based ac­tion of the orig­i­nal game, and en­hances it with a sand­box cam­paign set across an en­tire, dy­namic city. It’s a two-tier ap­proach that re­sem­bles X-COM: Apoc­a­lypse, al­beit with more neon and a fac­tion of bak­ers. The cam­paign draws to­gether fac­tions, po­lit­i­cal in­trigue and pro­ce­du­rally gen­er­ated mis­sions.

Cause and Ef­fect The sim­u­la­tion is con­sis­tent across the com­bat and city lay­ers. A gun­fight on the street might an­noy the city man­age­ment fac­tion, while con­versely, if you see a fac­tion claim an item on the map, you can trig­ger a com­bat mis­sion to steal it. I n f i lt r at i o n Ar­rive un­seen and you’ll catch the en­emy un­awares. This trig­gers a breach phase in which you’re in stealth. If you’re spot­ted or make a kill, the ac­tion re­verts to tra­di­tional com­bat.

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.