Tr on Run/r tries to cure everything with graphics
Well, I’ve spent the last page frothing up my flabby memory glands. I suppose I owe it to myself to hose myself down with another hot slosh of Tron. This time, it’s Tron, the endless runner. The minimal glowing edges of Tron
2.0 have been replaced by wild and overwrought blasts of colour. The screen is busy with mad slashes of all the gaudiest hues. But don’t think that slightly high £15 covers this extravagant buffet. There are microtransactions, which are perhaps the only good reason to be nostalgic on these pages.
Run/r is wilfully tough and quickly replaces reaction with rehearsal. For the stubborn, there are secrets to be found in the finite, scripted and branching levels, and this is where the game is most rewarding. There’s nothing new here, this is just something pretty, something else to play. It’s Tron. There are light cycles. You like light cycles. And the graphics. Enjoy yourself for God’s sake.
In the “Your Mileage May Vary” area of criticism, Tron ran/r like an juddering dog at 1440p on my fairly handy PC. I tried a lower-res windowed mode, which broke the game until I squirted an optimistic /fullscreen into the launch options. All in all, a thematically appropriate experience of arguing with computers. Well done, everyone.
Not the last time I’ll blast through a pink neon hoop today.