Tron Run/r

Tr on Run/r tries to cure ev­ery­thing with graph­ics

PC GAMER (UK) - - Contents -

Well, I’ve spent the last page froth­ing up my flabby mem­ory glands. I sup­pose I owe it to my­self to hose my­self down with an­other hot slosh of Tron. This time, it’s Tron, the end­less run­ner. The min­i­mal glow­ing edges of Tron

2.0 have been re­placed by wild and over­wrought blasts of colour. The screen is busy with mad slashes of all the gaud­i­est hues. But don’t think that slightly high £15 cov­ers this ex­trav­a­gant buf­fet. There are mi­cro­trans­ac­tions, which are per­haps the only good rea­son to be nos­tal­gic on these pages.

Run/r is wil­fully tough and quickly re­places re­ac­tion with re­hearsal. For the stub­born, there are se­crets to be found in the fi­nite, scripted and branching lev­els, and this is where the game is most re­ward­ing. There’s noth­ing new here, this is just some­thing pretty, some­thing else to play. It’s Tron. There are light cy­cles. You like light cy­cles. And the graph­ics. En­joy your­self for God’s sake.

In the “Your Mileage May Vary” area of crit­i­cism, Tron ran/r like an jud­der­ing dog at 1440p on my fairly handy PC. I tried a lower-res win­dowed mode, which broke the game un­til I squirted an op­ti­mistic /fullscreen into the launch op­tions. All in all, a the­mat­i­cally ap­pro­pri­ate ex­pe­ri­ence of ar­gu­ing with com­put­ers. Well done, ev­ery­one.

Not the last time I’ll blast through a pink neon hoop to­day.

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