THE TOP STORY

What’s new with Valve?

PC GAMER (UK) - - Contents -

Valve doesn’t need to make any more games. Dota 2, Counter-Strike, Team Fortress, and Steam are enough to keep the com­pany afloat. But for those of us who miss the days when it made other games, there may be some good news.

When asked in a re­cent round­table in­ter­view at its Belle­vue of­fice, at­tended by PC Gamer, Gabe Newell re­vealed that the com­pany is work­ing on three full VR games, clar­i­fy­ing that they’re not just ex­per­i­ments. Newell com­pared the com­pany’s work on VR across hard­ware and soft­ware si­mul­ta­ne­ously to that of Nin­tendo, which has al­ways cre­ated its own games specif­i­cally to get the most out of its hard­ware. It’s not ex­actly Half-Life 3, then, but it does mean there will be a point in the fu­ture where you can play new Valve games, pro­vid­ing you’re will­ing to buy a Vive.

“It feels like we’ve been stuck with mouse and key­board for a re­ally long time and that the op­por­tu­ni­ties to build much more in­ter­est­ing kinds of ex­pe­ri­ences for gamers were there, we just need to sort of ex­pand what we can do,” Newell said, as re­ported by Eurogamer. “But it’s not about be­ing in hard­ware, it’s about build­ing bet­ter games. It’s about tak­ing big­ger leaps for­ward with the kinds of games that we can do.” They’re ap­par­ently be­ing cre­ated us­ing Source 2 and Unity.

Else­where in Valve land, Steam Green­light is be­ing ditched in favour of Steam Direct. Green­light cur­rently lets play­ers vote on which games ap­pear on Steam’s shopfront. But Direct will, for a vari­able fee that hasn’t been con­firmed yet, al­low any de­vel­oper to sell their games on the plat­form.

It won’t be a free-for-all, though. “De­vel­op­ers will need to com­plete a set of dig­i­tal pa­per­work, sim­i­lar to the process of ap­ply­ing for a bank ac­count,” the com­pany says. Games will also have to pass a com­pat­i­bil­ity test. Let’s hope it’s a strict vet­ting process, oth­er­wise Steam will be even more flooded with bro­ken games.

More de­vel­op­ments at the com­pany came in Fe­bru­ary, when it was re­vealed that

Por­tal writer Erik Wol­paw had left the com­pany. Wol­paw re­cently con­trib­uted to Dou­ble Fine’s Psy­cho­nauts 2, hav­ing worked on the orig­i­nal. He also had cred­its on

Half-Life 2’ s ad­di­tional episodes and the Left 4 Dead se­ries. Andy Kelly

steam direct will, for a fee, al­low any de­vel­oper to sell their games

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