BE­YOND IN­FIN­ITY

PC GAMER (UK) - - Feature -

De­spite its im­por­tance to RPG his­tory, In­fin­ity’s reign as both an en­gine and a style of game didn’t last very long. Fast for­ward to now, how­ever, and it lives on. As noted, Ob­sid­ian’s Pil­lars of Eter­nity tries to repli­cate it us­ing mod­ern tech­nol­ogy. For­mer BioWare mem­ber Trent Oster, how­ever, is still us­ing the creaky old thing di­rectly, orig­i­nally in the form of En­hanced Edi­tions of

Bal­dur’s Gate 1, 2 and Icewind Dale, and then in the form of a brand new ad­ven­ture called Siege of Dragon­spear, which takes place be­tween the two Bal­dur’s Gate games. Dragon­spear had a mixed re­sponse, for both good rea­sons and a few hon­estly very silly ones, but was a de­cent enough in­terquel on its own mer­its. It re­mains to be seen if the com­pany will ever em­bark on the full Bal­dur’s Gate III project that it’s long talked of do­ing. If it does though, it’ll be an orig­i­nal story rather than The Black Hound.

As for the rest of the in­dus­try, with the ex­cep­tion of a few indies, time has very much moved on. Since Bal­dur’s Gate, RPGs have gone from a strug­gling genre to the home of some of the best AAA re­leases in the world, and a genre that it’s cool to play… even if the tran­si­tion to the main­stream has robbed it of much of what made it pop­u­lar in the first place.

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