I am not sports entertained by WWE 2K17.
WWE 2K17 offers a competent combat system. You initiate strikes and grapples through button combos, and watch the animations play out. The strategy of each match revolves around reversals, mimicking the back-and-forth of professional wrestling. The slow pace is an acquired taste, and feels more suited to lumbering heavyweights than the smaller, quicker end of WWE’s roster. But it mostly works. I also quite like the new rival system, which can extend over multiple pay-per-views. My custom Superstar got caught in a heated rivalry with Bulgarian beefcake Rusev that nicely escalated in intensity over a couple of months of the game’s calendar. Also, there’s a good character creator, always welcome.
That’s about the extent of positive things I have to say.
WWE 2K17 would be decent if all its core systems worked as they should. But they don’t, and it isn’t.
It doesn’t look very good, thanks both to the outdated, flat graphics, and the pallid, sickly interpretations of the roster. The controls and animations feel sloppy. Context sensitive actions are misinterpreted. And if, during a suplex or slam, your opponent hits the ropes, both of you will be awkwardly repositioned.
Other problems include the way interviews and in-ring promos are delivered silently, your character just wordlessly mouthing subtitles. Those promos aren’t well written, either – more Titus O’Neil than The Miz. There are bugs, too. I’ve experienced a few crashes to desktop, and, in one instance, Neville’s entrance music glitched out and wouldn’t stop playing, even when I quit to the main menu.
It also feels out of date. WWE’s past year has been dominated by the ‘brand split’ – the division of Raw and Smackdown into separate rosters, each with their own championships. None of this is reflected in WWE 2K17. The roster is missing some big names, too. You can only play as Raw’s current Tag Team Champions, for instance, by buying the Future Stars DLC.
Despite all of this, it’s tempting to forgive WWE 2K17. It is, after all, the only major wrestling game around. There are no other options, and going up against the biggest stars in WWE is a compelling fantasy.
The problem is that, even trying to meet it halfway, WWE 2K17 undermines the fantasy. In one instance, I’m fighting an opponent when a long-term rival invades the arena. They attack me directly in sight of a referee, which should mean a disqualification. It doesn’t, and I’m suddenly in an awkward handicap match, where my opponent and rival seem unaware of each other – getting in each other’s way in their attempt to reach me. It might not sound like a big deal, but this is a licensed game that doesn’t adhere to the rules of the product it’s recreating.
Being the only wrestling game around doesn’t automatically make WWE 2K17 good. Given the numerous flaws, it doesn’t even make it acceptable.
Even trying to meet it halfway, WWE 2K17 undermines the fantasy
My fantasy booking: Neville wins everything.
NXT is present, but the roster is outdated.
It’s a title match, so of course Reigns is there.
We’ve got all the moves. Throw. Little throw. Big throw.
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