Mega City One
Mod A new, alternate-universe Gordon adventure
So Gordon Freeman has left early retirement, collected his gravity gun from the shed (it needed a going over with a wet wipe), and embarked on another adventure in Combine Country. Mega City One is a pretty sizeable mod based on an entry to the Source engine mapping tournament, The Hammer Cup. Its creator, Crowbar, has since revisited, expanded and otherwise improved his work, integrating it into a singular story set in an alternate timeline.
The difficulty has been rebalanced for Mega City One, and yep, ‘rebalanced’ is a euphemism here for ‘made much harder’. Half-Life2’ s hardier enemies have migrated to the early sections of this three-hour-long journey, while your rusty first-person platforming skills will be put to the test as well. Inspired by the 2012 film Dredd, by Resident Evil and also by Tomb Raider somehow, the wide-ranging Mega City One takes you from old ruins and temples, through to mansions and little villages, and eventually to the imposing city environment that gives the mod its title. That last part is where the Dredd influence comes in most strongly, as you climb a gigantic tower in search of a lost Xen crystal.
That shiny gem is needed by the Combine so that they can complete the next phase of their Earth invasion, and if you’re familiar with Half-Life2, you’ll know that would be a bad thing for all involved (except, perhaps, for Dr Breen). If you’re still waiting for Half-Life2:
Episode Three, then first of all, please exhale, and then maybe after that give this Mega City a visit.
I’ve got a brand new Combine harvester and, finally, a few more creatures to use it on.