Webg ame A procedurally generated sneak-’em-up
Idon’t typically have the skills to advance too far in Terry Cavanagh games, given my general ineptitude at platforming ( VVVVVV), and the fact that I can survive all of seven seconds in his unforgiving arcade action game
Super Hexagon. I’ve proved a little better, however, at Tiny Heist, Terry’s latest freeware offering. That’s probably because it’s turn-based, and fairly slow, affording me plenty of time to plan out my stealthy approach.
Not that it’s an easy game, of course – this was inspired by the classic roguelikes, after all. Tiny
Heist mixes procedural dungeon-delving with Metal Gear Solid- style sneaking, a combination that works alarmingly well. That roguelike label feels appropriate thanks to the randomly jumbled stages, the harsh difficulty level, and a control scheme that sends you bumping into guards, dogs and cameras with the cursor keys. (There’s also the little matter of the protagonist, who is literally the @ symbol with a pair of arms and legs.)
Unlike Solid Snake, your goal here is to nick as many gems as possible, before grabbing the key and making your way to the stairs leading down. Patrolling guards and roving security cameras will block your path at nearly every turn, and you can only knock them out for so long.
It’s been a while since the last ‘big’ Cavanagh game, but this feels almost as hefty and as polished as VVVVVV. It’s just a little smaller in scope.
DOWNLOAD AT www.bit.ly/ TinyHeist
If Thief was turn-based and made for the Commodore 64.