Tiny Heist

Webg ame A pro­ce­du­rally gen­er­ated sneak-’em-up

PC GAMER (UK) - - Extra + Life -

Idon’t typ­i­cally have the skills to ad­vance too far in Terry Cavanagh games, given my gen­eral in­ep­ti­tude at plat­form­ing ( VVVVVV), and the fact that I can sur­vive all of seven sec­onds in his un­for­giv­ing ar­cade ac­tion game

Su­per Hexagon. I’ve proved a lit­tle bet­ter, how­ever, at Tiny Heist, Terry’s lat­est free­ware of­fer­ing. That’s prob­a­bly be­cause it’s turn-based, and fairly slow, af­ford­ing me plenty of time to plan out my stealthy ap­proach.

Not that it’s an easy game, of course – this was in­spired by the clas­sic rogue­likes, af­ter all. Tiny

Heist mixes pro­ce­dural dun­geon-delv­ing with Metal Gear Solid- style sneak­ing, a com­bi­na­tion that works alarm­ingly well. That rogue­like la­bel feels ap­pro­pri­ate thanks to the ran­domly jum­bled stages, the harsh dif­fi­culty level, and a con­trol scheme that sends you bump­ing into guards, dogs and cam­eras with the cur­sor keys. (There’s also the lit­tle mat­ter of the pro­tag­o­nist, who is lit­er­ally the @ sym­bol with a pair of arms and legs.)

Un­like Solid Snake, your goal here is to nick as many gems as pos­si­ble, be­fore grab­bing the key and mak­ing your way to the stairs lead­ing down. Pa­trolling guards and rov­ing se­cu­rity cam­eras will block your path at nearly ev­ery turn, and you can only knock them out for so long.

It’s been a while since the last ‘big’ Cavanagh game, but this feels al­most as hefty and as pol­ished as VVVVVV. It’s just a lit­tle smaller in scope.

DOWN­LOAD AT www.bit.ly/ TinyHeist

If Thief was turn-based and made for the Com­modore 64.

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