Finding beauty in the wasteland of
Andy gets post-apocalyptic.
At first glance the Great White looks like any other post-apocalyptic wasteland. An expanse of barren desert littered with the remains of the old world. But then you realise that, before the bombs fell, it was once the floor of an ocean. You see the rusted carcasses of boats buried in the sand and ragtag settlements built around containers spilled from cargo ships long ago.
What used to be a seawall is now an impenetrable fort with an intimidating, fire-spewing gate blocking access to the Dead Barrens beyond. And your faithful mechanic Chumbucket’s temple is a vast, upturned cargo ship. It’s a unique
take on the world of MadMax, and wonderfully evocative.
Eventually you break through the gate and journey into the Dead Barrens, which was once the coastline of that forgotten ocean. Here you find the ruins of small coastal towns and the fallen turbines of a wind farm – a last attempt to avert the oil crisis that triggered the world’s collapse. Head north and you’ll reach the Dunes, an area swallowed up by sand. It’s mostly an empty desert roamed by ruthless bandits, then you see something like the tip of a spire poking out of the dunes, giving you an idea of just how deep it is. There’s a surprising amount of variety in this wasted land.
As you drive from the Great White through the Dead Barrens and up to the Dunes, a picture forms in your mind of what this landscape would have looked like before the world went to shit. There’s a consistency to its design that isn’t obvious, but
It’s one of the prettiest, most atmospheric open worlds on PC
The wasteland is full of evocative scenery.