Anno 1800

The real-time strat­egy series en­ters the age of in­dus­try

PC GAMER (UK) - - CONTENTS - Joe Don­nelly

Fol­low­ing a two-game foray into the fu­ture, the Anno series’ next out­ing takes place in the 19th cen­tury. Due win­ter next year, Anno 1800 trans­ports play­ers to the dawn of the in­dus­trial age where diplo­macy and dis­cov­ery are the or­der of the day. Here’s a glimpse of what’s in store.

S a n d b ox Sim­i­lar to its fore­run­ners, Anno1800 gives keen city builders the tools to rear and raze their cus­tomis­able me­trop­o­lises as they see fit. You’ll be given the op­por­tu­nity to set­tle new lands, strike up cru­cial trade deals with other set­tle­ments and de­sign trans­port net­works from the ground up. S a fa r i Zoos in Anno1800 let you test your busi­ness sim­u­la­tion skill and are ini­tially pop­u­lated by lo­cal wildlife. Ex­pect pigs, sheep, and seag­ulls at first, but ship­ping ex­otic an­i­mals from abroad sees your reper­toire ex­tend to lions, ele­phants and par­rots – which are much bet­ter to look at, ob­vi­ously.

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