Fear eff ect


From Doom on­wards, the FPS has en­joyed a fruit­ful rap­port with hor­ror games. Most of the big­gest names in­clude a level or two that takes in­spi­ra­tion from the likes of Res­i­dent Evil. Call of Duty: Ad­vanced War­fare has its spooky hov­er­bike trip through a quar­an­tined Detroit, Half-Life2 has its le­gendary Raven holm level and FarCry in­cludes fever dreams where the de­sign­ers are free to in­voke the para­nor­mal. A num­ber of stu­dios also work across gen­res. Mono­lith’s FEAR games are a cap­ti­vat­ing mar­riage of heavy ord­nance and pol­ter­geist ac­tiv­ity. 4A’s Metro games, mean­while, pack all the nar­ra­tive tex­ture of the

Stalker series into a series of half-col­lapsed tun­nels – though light on jump scares, the first in­stal­ment is one of the eeri­est games you’ll play.

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