The For­got­ten Sep­ul­cher

Ex­plore a mas­sive, me­dieval Quake map


There’s some­thing about Quake’s Gothic-meets-in­dus­trial ar­chi­tec­ture that makes it a joy to ex­plore its an­gu­lar en­vi­ron­ments, even decades af­ter its re­lease.

It’s partly the aes­thetic, but it’s also down to the ex­quis­ite level de­sign. id Soft­ware’s tal­ented de­vel­op­ers used ev­ery trick in their boun­ti­ful ar­se­nal to make the most of the engine’s strengths and lim­i­ta­tions. Well, it’s been 20 years since Quake and mod­ders have been grad­u­ally elim­i­nat­ing those re­stric­tions, shoring up the an­cient engine to take ad­van­tage of ex­po­nen­tially faster mod­ern PCs. The For­got­ten Sep­ul­cher is the cul­mi­na­tion of all that work: it’s surely the largest Quake map ever made, en­com­pass­ing sev­eral en­vi­ron­ments, home to around 300 en­e­mies and mul­ti­ple bosses wait­ing to test your met­tle.

Its the sort of thing you’d ex­pect to find in an RPG: an in­ter­con­nected space that ex­ceeds any­thing found in the orig­i­nal game, in both tech­ni­cal scope and am­bi­tion. You’ll frag your way around cathe­drals, cat­a­combs, and a sprawl­ing swamp, in this se­cret-stuffed en­vi­ron­ment, based loosely on the E1M3 map from the orig­i­nal game. The For­got­ten Sep­ul­cher is so huge that you can’t play it in the orig­i­nal engine: you need a spe­cially mod­i­fied ver­sion of Quakespasm, along with the lat­est build of Ar­cane-Di­men­sions, the sce­nario in which the level now finds it­self. That’s worth a look in any case, as it’s a mag­nif­i­cent fan cam­paign built by some of the best mod­ders in the world.

Sep­ul­cher is larger and more com­plex than the orig­i­nal.

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